Sunday, January 8, 2017

longest continuous game

"A man in outback Queensland has endured blistering sun and heavy rain to set the world record for the longest continuous game of lawn bowls. The question is how do you extend the time of play ??
Cloncurry Bowls Club manager Shayne Barwick started on Friday morning and played for 73 hours, rolling his final ball at 10:00am today in front of a cheering crowd of supporters."

A question arrives on the "continuous game" as to what game and what was the delay on the rolling of the bowls. With the rules allowing a game to be 18 ends and that if you burn the ends and then have to restart the end; I wanted to make some calculation of the possible facts.

I would suggest playing "Pairs" with a skip who can throw a very accurate runner as it would be necessary to burn the end and make the game to  last longer. I guess the opponents would also have to be pairs with a similar skip.

Why only Shayne broke the record ?  This would mean that the other players were replaced by as many other players as they could get to participate. I don't think there is a rule on how many substitution are allowed.

With a 10 minute break allowed for every four hours we have ( 72 hours / 4) 180 minutes or 3 hours from the actual game play is allowed as breaks. So game had to be over 69 hours of play. 

Delays  during the game  is defined  by Australian rules as "Players shall play their bowl without delay and when players are changing position as part of the play of an end this change of position shall occur without delay" Rule 55 Au.

Calculate how long it takes for the bowl roll and the time allowed for the greens speed. Fast greens in Australia are about 20 second (or less) and the longer the green (33 meters in the area) the  bowl roll does not change as one would need a faster roll to the jack, but still the bowl would stops after the 20 (or less) seconds..

How much can we push that game to a long game of play.  If we allowing 3 minutes between each bowl roll and in 18 ends of 16 bowls this means 864 minutes or 14.4 hours to play the game. Allow 3 hours for the breaks means 17.2 hours maximum time. We still need about 55 hours of  wasted play.  How many ends of play would have to be burnt to have the game advance to 72 hours.

We have calculated that 16 bowls in 3 minutes of play (20 seconds of rolling and 2.5 minutes between rolls) we have 48 minutes but must assume that the end was burned before the last bowl or on 13th or 14th bowl (average 40 minutes to play this slow end of play before being burnt) .  Now we are up to about 55 hours of wasted game play or 3300 minutes of play and require more than 80 ends of play to be burnt and restarted.  well some calculation of interest.

Guess some people had fun while earning money to raise  $20,000 for a verandah over the club's disability ramp.

Matbe the calculation is wrong but in any way you look ath this, it is quite a feat of promotion.

Friday, January 6, 2017

Catch up Bowls

Various parts of a game of Bowls require different mental discipline and control.  The first few end of play are a information gathering part of the game for the team.  Would like to say "for the skip" but if a team works together; then these first few ends should be studied by all the team members.

   The lead should be establishing the best draw lines and the opponent weakness on jack distance. The second and/or mate should be collecting information about the opponents and also the green.  The skip may have some knowledge of the opponents, especially if the team has played together for several years; however, each game and green will draw different demands upon each opponent team.

The skip must at the end of 4 ends (2 up  and 2 back) established the best control and strategy for the game.  He should also know the success ratio of his opponent though out the game play.


In an earlier blog about patience a reader and  blogger Clarke, who writes " we will be bowling out of two bowls clubs: the Vilamoura LBC  in Vilamoura, and the Valverde LBC in Almancil." (two club photos here)  asked
Clarke and wife at Winter Bowls Club

 " As a novice playing on teams with much more experienced bowlers, my number one complaint is that my team mates usually feel they can only get back into a game through their own extraordinary shots. Won't steady play and a gradual comeback sometimes cause the opponents to 'choke'? Trying for a big end and failing lets the other team relax and this can produce better bowls for them, n'est-ce pas?" Clarke Slemon, ( His Blog) 



A big part of this question is the context of the expression of " through their own extraordinary shot "     This ego building or showing should be continually checked by the team members together. To tell a skip or mate that the game was lost due to their EGO is hard to do but necessary if the team is to play well together. If the skip or mate can do the shot and misses it is always that percentage of failure defined by hard shots.  However, bowls is a draw game and a skip who can not draw or overdraw, maybe should not be directing his team. 

Vilamoura LBC, Vilamoura, Portugal Clarke's winter Bowls

 Calculate the success ratio of the shot to the possible Failure percentage while studying the dangerous "What if" questions.


 First, I must say, as the game progress the general performance of all players actually tend to improve as each team finds the line and green speed. (Unless the play conditions are changing, Rain, Morning Dew, wind). So in competitive play the opponent, and yourself, should not choke but always improve.. A lot of novice players wonder why the skip and mate take such seemly difficult to achieve big point gain.  This blog will attempt to answer this question with some "Can they do it ?" questions about the opponent.


Doing a Jack Rolls. "Can they do it ?" Although a lead or second should be reading the green and what their delivery choices are, by watching the skip and mate of your team and the opponent should show if calculated gambles of their skip are high percentage of success shots.
  In a game of fours where the skip has only two bowls it is harder to do a jack roll than pairs where four bowls each teaching the player how to improve the delivery and get a jack roll or touch.
Another nice Portugal LB Club


 Some "Delivery Tools" also improve the success upon difficult shots like jack rolls.  Delivery tools are skills developed and placed in a "If needed" toolbox .  Has the skip been seen to walk the mat. Special mats like the Henslite mat with holes and Marks help the bowler to slowly move his footing by small amounts.  Mat walking occurs when a previous roll to the jack missed the jack by a few inches, and the next bowl is moved that few inches by changing the placement on the mat and using the same line of delivery.

Balanced Head .  "Can they do it ?" With a "Balanced Head" where each opponent bowl is matched by a nearby team's bowl; it can be difficult to develop a large point end with a changing of the jack's position. Of course, you can not have three or 4 bowls on the jack if you are also putting bowls near the opponent's bowls.  But with a lead of several points and only a few remaining  ends all your team needs is one point for the few remaining ends.  Even giving up one or two points for these few ends will not result in losing the game.

Control of Skip  "Can they do it ?"  As the game approaches the last few ends, the skip should know the force and weakness of the opponent skip.  If the skip is throwing actuate runners then does he always do the same hand runner.  Most skips do the same forehand runner and a block can be very successful.  Often a near successful block can be sufficiently in the view of the shot to cause the opponent skip to not be successful.  Does your skip attempt to control the opponent skip on his strong force.

Back to the main question "Won't steady play and a gradual comeback sometimes cause the opponents to 'choke'?. Yes, steady play is important, but requires steady improved performance of each member of the team.. The skip may find that his team is losing ground rather than improving with each new end of play. And if not, and the team weakness persist, then the skip must consider the quick recovery opportunities and take advantage of opportunities as they present them self.

 For Example. If the opponent are not balancing the head and has not evaluated if your skip can do a Jack roll, the strategy should be to build the head and keep an eye on a dangerously unbalance set of bowls.  If the head becomes a "only one cutting point bowl  in the head" then to remove, or back off  that bowl with a light overdraw can be a big point gain and if missed does not cause any damage. (Of course a jack roll is harder and then again a runner which destroys all the hard work of building several points head is not the answer) Success of  the skip efforts should be accepted as acceptable if the end was won and control of the jack is to help the team progress.


Lastly, "Trying for a big end and failing lets the other team relax and this can produce better bowls for them"  Interesting.  the use of the word "relax" as to feeling the pressure. Yes as the team gains a reasonable gain there is a relax attitude.  But relax is strange because if part of your delivery is a pre-mat routine and relax means you don't do this pre-mat routine; then the relax may result in failing results.  Relax is part of the mental process of a delivery.  Relax and let the body and mind do the work it know how to do.  Does the question suggest that to "lets the other team relax"  will give their players a better delivery?